Server settings in the Game Management Panel provide essential configuration options to fine-tune and customize the behavior of your game server. These settings cover a wide range of aspects, including server properties, game rules, and server administration controls.
Administrators can easily modify parameters like server name, port, and game mode, enabling them to create a tailored and unique gaming environment.
Additionally, these settings offer the flexibility to enforce specific rules and permissions, manage server resources efficiently, and ensure an enjoyable gaming experience for both administrators and players.
Update Server Settings
- Log into the Game Management Panel
- Select your Minecraft instance, then click the Manage button to the right
- In the main menu, click the Configuration link
- Navigate to Server Settings
- Update the configuration options as desired
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MOTD
- The message of the day or MOTD will display when users connect to your Minecraft server
- You can enter the text for the MOTD in the available field here
-
Skip startup EULA check
- EULA stands for End-user license agreement and if you check this box the server will not check if it has been accepted
-
Server Type
- Here you can select the type of Minecraft server that you will be running
- You can also click the Download/Update button to get the latest version of the server
- Here are some examples of the many server types that are available
- Official
- CraftBukkit
- Spigot
- Cuberite
- SpongeVanilla
- Cauldron
- Tekkit
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Enable TPS Monitoring
- Checking this box enables the monitoring of ticks per second also known as TPS
- This is only possible in some server types
- If enabled you can run the
/tps
command for information
-
Release Stream
- Here you can specify which server releases you want to download and update
- Choose from the following options
- Stable
- Beta
- Development
- Specific Version
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Spigot/CraftBukkit Version
- Click the dropdown box to choose which version of Spigot/ CraftBukkit you want to install
- Select the latest option or a specific version
-
Server JAR
- In this section, you can click the drop-down menu and select the specific JAR file that you want to utilize
- You can also click the Scan for new JARs button to refresh the list
-
Server IP Address
- Here you can choose which server IP address the server should monitor or listen on
- Choose from the following options
- 127.0.0.1 (Loopback (IPv4))
- ::1 (Loopback (IPv6))
- 123.456.78.910 (venet0:0)
- :: (Any IPv6 Address)
- 0.0.0.0 (Any IPv4 Address)
-
Server Port Number
- For more information, see the section on Editing Instance Ports
-
Additional server arguments
- Extra arguments to append at the end of those normally given to the Minecraft server, useful for doing forced spigot/paper upgrades
- Don't use this for Java/GC arguments
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Suppress Garbage
- Enabling this option will cause the server to disregard any useless output from your Minecraft console
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Disallow proxied connections
- If this option is enabled, your server will attempt to stop users from connecting if they are using a VPN or proxy
-
Use Native Transport
- It is recommended that you enable this in order to take advantage of optimized packet sending/receiving
-
Network Compression Threshold
- Here you can set in bytes what size a packet needs to be in order to compress them
-
Entity Broadcast Range
- All items that move within the game are considered entities
- You can increase this percentage value for them to be rendered at a greater distance, or decrease it for them to be rendered once they are closer to the player
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World Seed
- You can enter a number here that can be used when a new world is randomly created
-
Rate Limit
- This option will set a packet limit that will remove game users when they reach that limit
- Set it to 0 if you want this setting disabled
-
World Type
- Select the terrain of the world that is created here
- You can choose from the following options
- DEFAULT
- FLAT
- LARGEBIOMES
- AMPLIFIED
- CUSTOMIZED
- biomesoplenty
-
View Distance
- Here you can set how far a user can see based on chunks
- A chunk is a 16x16 area but keep in mind that it can affect your server performance the higher the value goes
-
Simulation Distance
- Enter the distance from a player where chunks will be formed
- Once again a chunk is a 16x16 area
-
Hide Online Players
- Enable this setting if you do not want users to see a list of players that are currently connected to the Minecraft server
-
Enable Status
- When enabled, users will see whether the server is online or offline
- If you disable this setting, the Sleep Mode setting will also be disabled and the server will be listed as offline until any users login
-
Allow Analytics
- Enable this setting if you want to share server information with Mojang Studios, the developers of Minecraft
-
Level Name
- Here you can click the drop-down menu and select the name of the world that should be loaded when the server starts
- You can also click the Scan for new worlds button to refresh the list
-
Maximum World Size
- Here you can enter the block value for how large the Minecraft world can be
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World Generator Settings
- If the Flat option is selected for the World Type settings, you can enter presets here for the world
- There are flat world generators available online that can help you build this code value
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Generate Structures
- If this is disabled, structures such as temples, villages, pyramids, etc. will not be created
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Enable 'The Nether'
- Enabling this setting will allow users to access the Nether dimension by using a portal
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Require Resource Pack
- If you enable this, it will force users to download a specific resource pack in order to connect to your Minecraft server
- You can enter additional resource pack options in the next three settings
-
Resource Pack Prompt
- When the Require Resource Pack option is enabled, this is where you can enter a message that will display when people try to connect and do not have the resource pack
- You can use JSON syntax in this field
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Resource Pack URL
- Here you can enter the address of a zipped resource pack that can be downloaded and used
-
Resource Pack Hash
- Enter SHA1 hashing here for your resource pack if you want to use it to confirm it's valid
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Restart on errors
- When enabled, a severe message will automatically trigger the server to restart
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Use Synchronous Chunk Writes
- Enable this option if you want chunks to be saved using a different thread from what the game server is utilizing
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MOTD
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